Harry Potter: Wizards Unite isn’t conjuring up the same sales magic as Pokémon GO.
《哈利·波特:巫師同盟》沒有創(chuàng)下《精靈寶可夢Go》那樣的銷售奇跡。

The new mobile game from Niantic, which allows players to experience the wizarding world of Harry Potter through their mobile devices, arrived in the U.S. and U.K. on Friday, June 22.
這款Niantic(游戲公司)開發(fā)的新手游于6月22日周五登陸美國和英國,玩家通過移動(dòng)設(shè)備就能體驗(yàn)到《哈利·波特》里面的魔法世界。

圖片來源:Harry Potter: Wizards Unite

While it debuted at #1 in the iOS app store, it’s off to a sluggish start compared to Pokémon GO, which landed on July 6, 2016.
雖然它在iOS應(yīng)用程序商店排名第一,但相比于2016年7月6日發(fā)布的《精靈寶可夢Go》它的開局不是很好。

According to early estimates posted by Sensor Tower, which tracks mobile insights, Harry Potter: Wizards Unite was installed in about 400,000 devices, and generated over $300,000 in revenue in its first 24 hours of sales. However, those numbers pale in comparison to the launch of Pokémon GO.
據(jù)跟蹤移動(dòng)數(shù)據(jù)的Sensor Tower(移動(dòng)應(yīng)用數(shù)據(jù)分析公司)公司的初步估計(jì),游戲發(fā)布后的24小時(shí)內(nèi)約有400,000部手機(jī)安裝了《哈利·波特:巫師同盟》,銷售額超30萬美元,然而這些數(shù)據(jù)卻無法與《精靈寶可夢Go》相提并論。

Niantic’s previous release, Pokémon GO, was installed 7.5 million times and made about $2 million in the U.S. over its first 24 hours of release. It debuted in the U.K. a week later.
Niantic之前發(fā)布的《精靈寶可夢Go》首發(fā)24小時(shí)內(nèi)美國的安裝量為750萬,銷售額約200萬美元。一周后該游戲又登陸英國。

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翻譯:菲菲